Post-Human Park was made in cooperation with:
Kyra de waal (3D Models, Art Director)
Michelle van Logten (Dialogue, texturing, 3D Models)
Guido Blok (3D Models)

Various models used from David OReilly's 'Everything'.

My role:
Director, Unity scripting, 3D Models, Editor
Post-Human Park started as a what if question. What if... Animals evolved in such a way, that the border between animals and humans were no longer obvious.
We came up with a parody on jurrasic park, but the roles are reversed.

Story:
Imagine, humans are extinct, a millions years later, animals evolved to be just as smart as humans are now.
Like humans discovered fossils and dinosaur bones, with the creation of archeologists and paleontologists. Now the animals are also discovering bones and ruines, not those of dinosaurs but the remains of mankind.
The animals are bewilderd by these findings and create a special site for the speculation and re-discovery of humans.
They create the musea and school of Post-Human Park, with the idea of community funding through visitations they would eventually open up to the public.
How would these animals speculate the lifestyle/ appearance/ personalities of humans, only by investigating our bones, objects and ruins.
In this VR experience you are the minister of animal affairs, you (a dog) are on a inspection trip to this museum.
The labratory invited you to discuss their newest discovery. The possibility
of cloning and reawakening the ancient human species.

Experience:
Discover our absurd speculations on how animals would speculate our lifestyle, the experience is a linear story, but you have the chance to read and experience the story on your own pace.

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